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Technical Chaos Game Representation (TCGR)
  
The Temporal Chaos Game Representation (TCGR) of a DNA/RNA sequence
is an extension of the FCGR where the frequency of sub-patterns is determined
based on a sliding window across the target sequence. A TCGR can be thought of as a two
dimensional array with the columns representing the patterns and the rows
the window. The rows are ordered in
window position order starting at 0.
The columns are shown in
lexicographic order. This
“vertical” view with window position increasing as you move
down the image, could be changed to a “horizontal” view with
window position moving from left to right.
All images we look at in this paper will be vertical. The size of the TCGR depends on the
sequence length, the window size, and the size of patterns being
examined. There is one row for each
window and one column for each sub-pattern being counted. We
only count patterns completely contained in each window.
Related
information on TCGRs:
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Further Information
on TCGRs
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TCGR Software
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TCGR Images
Publications:
- Margaret H. Dunham, Donya Quick, Yuhang Wang,
Monnie McGee, Jim Waddle, “Visualization of DNA/RNA
Structure using Temporal CGRs,” to appear in Proceedings of the IEEE 6th
Symposium on Bioinformatics & Bioengineering (BIBE06), October
16-18, 2006, Washington D.C.
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